Monday, June 29, 2009
Introducing...
... Mythgardia!
Remember that I mentioned a couple of weeks ago that I had made my first foray into venture capitalism? Well things are now beginning to come together. The project was a new board game by my great friend Bob Harris, the designer of Talisman. It was originally due to be published by Games Workshop as the official sequel to Talisman but eventually the rights reverted back to Bob and so he's now independently publishing it through the Mythgardia website.
I've played the original version of this a number of time (when it was known as 'Legends') and it is a fun game. Naturally I've got my copy ordered already, and I'm looking forward to a number of evenings of play in the near future. One of the big advantages I can see about Bob publishing it himself is that this way we'll get the original designers' rules, rather than the screwed-up-by-Games-Workshop rules. Yes, a lot of the gameplay issues with Talisman were due to GW rules tweaks. If you implemented the logical house rules for Talisman then you were probably playing closer to the original ruleset.
And no, I'm not getting commission for this. Assuming that Bob manages to sell the first 100 limited edition sets I'll make a small profit. Which will be offset by the cost of buying a copy myself, I'm pretty certain of that. But the profit isn't the point - the point is that it's getting a game that I enjoyed to a larger market. With a side-effect of me getting a copy of it myself. :)
Remember that I mentioned a couple of weeks ago that I had made my first foray into venture capitalism? Well things are now beginning to come together. The project was a new board game by my great friend Bob Harris, the designer of Talisman. It was originally due to be published by Games Workshop as the official sequel to Talisman but eventually the rights reverted back to Bob and so he's now independently publishing it through the Mythgardia website.
I've played the original version of this a number of time (when it was known as 'Legends') and it is a fun game. Naturally I've got my copy ordered already, and I'm looking forward to a number of evenings of play in the near future. One of the big advantages I can see about Bob publishing it himself is that this way we'll get the original designers' rules, rather than the screwed-up-by-Games-Workshop rules. Yes, a lot of the gameplay issues with Talisman were due to GW rules tweaks. If you implemented the logical house rules for Talisman then you were probably playing closer to the original ruleset.
And no, I'm not getting commission for this. Assuming that Bob manages to sell the first 100 limited edition sets I'll make a small profit. Which will be offset by the cost of buying a copy myself, I'm pretty certain of that. But the profit isn't the point - the point is that it's getting a game that I enjoyed to a larger market. With a side-effect of me getting a copy of it myself. :)



